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Sprite Sheet Slicer
केवल फ्रंटएंड प्रीव्यू — कोई अपलोड या बाहरी सेवा नहीं।
Slice preview
A 512x256 sheet at 64x64 yields 32 frames; 3 trailing cells are empty and excluded from the export.
How the Sprite Sheet Slicer works
- Upload the sheet and set the frame size, or let boundaries be detected if the grid is irregular.
- Check the preview for off-by-one alignment — a one-pixel offset shifts every frame in the sheet.
- Export the frames with the numbering your engine or animation tool expects.
FAQ
Why are my frames misaligned by a pixel?
Sheets often carry padding or a margin around the grid. Account for the outer margin and the gap between cells separately; they are usually different values.
Should I keep padding between frames?
In the sheet, yes — a one or two pixel gap prevents texture bleeding when the sheet is sampled at non-integer scales. In exported frames, no.
Can it detect frames automatically?
It can group connected non-transparent regions, which works well for clearly separated sprites and poorly for a character whose limbs are detached.
How we compare
| Feature | Online Tool Store | A desktop editor | An upload-based service |
|---|---|---|---|
| Grid and boundary detection | ✓ | Manual | ✓ |
| Excludes empty cells | ✓ | ✗ | Sometimes |
| Engine-friendly numbering | ✓ | Manual | ✓ |
| Sheet stays on your device | ✓ | ✓ | ✗ |
Sprite Sheet Slicer is aimed at the alignment problem — margins and gaps are separate settings because that is where slicing usually goes wrong.