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Sprite Sheet Slicer

جاهز

معاينة واجهة فقط — بدون رفع أو خدمة خارجية.

Slice preview

A 512x256 sheet at 64x64 yields 32 frames; 3 trailing cells are empty and excluded from the export.

How the Sprite Sheet Slicer works

  1. Upload the sheet and set the frame size, or let boundaries be detected if the grid is irregular.
  2. Check the preview for off-by-one alignment — a one-pixel offset shifts every frame in the sheet.
  3. Export the frames with the numbering your engine or animation tool expects.

FAQ

Why are my frames misaligned by a pixel?

Sheets often carry padding or a margin around the grid. Account for the outer margin and the gap between cells separately; they are usually different values.

Should I keep padding between frames?

In the sheet, yes — a one or two pixel gap prevents texture bleeding when the sheet is sampled at non-integer scales. In exported frames, no.

Can it detect frames automatically?

It can group connected non-transparent regions, which works well for clearly separated sprites and poorly for a character whose limbs are detached.

How we compare

FeatureOnline Tool StoreA desktop editorAn upload-based service
Grid and boundary detection Manual
Excludes empty cells Sometimes
Engine-friendly numbering Manual
Sheet stays on your device

Sprite Sheet Slicer is aimed at the alignment problem — margins and gaps are separate settings because that is where slicing usually goes wrong.

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