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Dungeon Map Generator

Generate a dungeon map with rooms, corridors, doors, and a suggested entrance, sized for a session rather than an endless megadungeon.

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Dungeon Map Generator

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Frontend preview — no upload or external service.

Map preview

11 rooms on a 40x30 grid: a single entrance, two dead-end corridors, one loop connecting the east wing, and a secret passage between rooms 4 and 9.

How the Dungeon Map Generator works

  1. Pick a size that matches your session length — eleven rooms is roughly one evening of play.
  2. Choose a style; caverns generate organic shapes, constructed layouts give straight walls and consistent doors.
  3. Take the layout as a skeleton and add the reasons rooms exist, which is the part no generator can do.

FAQ

What makes a dungeon layout good to play?

Loops and choices. A branching tree forces backtracking down corridors players have already cleared; a loop lets them circle round and keeps pressure on.

How many rooms fit in one session?

Around eight to twelve for a typical evening, fewer if rooms are set pieces. Generating thirty rooms usually produces twenty that get skipped.

Should I use the map exactly as generated?

Use it as a skeleton. A generator gives geometry; the fiction — why these rooms exist and who built them — is what makes it a place rather than a grid.

How we compare

FeatureOnline Tool StoreA physical setAn app-store download
Loops rather than dead trees DependsYes
Secret passages
No account or download
Generates the fiction

Dungeon Map Generator produces geometry with loops and choices; the reason each room exists is still yours to invent.

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